Understanding virtual reality : challenging perspectives for media literacy and education / edited by Sarah Jones, Steve Dawkins and Julian McDougall.

Contributor(s): Jones, Sarah, (Writer on virtual reality) [editor.] | Dawkins, Steve (Writer on media studies) [editor.] | McDougall, Julian [editor.]Material type: TextTextSeries: Routledge research in media literacy and educationPublisher: Abingdon, Oxon ; New York, NY : Routledge, 2023Description: volumes cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780367337025Subject(s): Virtual reality -- Study and teaching | Media programs (Education) | Computer literacyAdditional physical formats: Online version:: Understanding virtual realityDDC classification: 006.8 UND 2024
Partial contents:
Understanding VR audiences / Verity McIntosh -- Teaching XR : digital inequalities and education / Jenny Kidd and James Taylor -- How to use social VR in higher education : case study of JUXYR campus in Finland / Turo Uskali, Matti Rautiainen, Merja Juntunen, Riitta Tallavaara and Mikko Hiljanen.
Summary: "This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education"-- Provided by publisher.
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Item type Current library Call number Status Date due Barcode
BUKU BUKU Pusat Sumber Pendidikan IABI
006.8 UND 2024 (Browse shelf (Opens below)) Checked out 29/05/2025 1000094926

Includes bibliographical references and index.

Understanding VR audiences / Verity McIntosh -- Teaching XR : digital inequalities and education / Jenny Kidd and James Taylor -- How to use social VR in higher education : case study of JUXYR campus in Finland / Turo Uskali, Matti Rautiainen, Merja Juntunen, Riitta Tallavaara and Mikko Hiljanen.

"This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education"-- Provided by publisher.

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