3D animation for the raw beginner using Maya / Roger King.

By: King, Roger, (Roger Alan) [author.]Material type: TextTextSeries: Chapman & Hall/CRC computer graphics, geometric modeling, and animation seriesPublisher: Boca Raton : Taylor & Francis, [2015]Description: xxv, 444 pages : illustrations (some color) ; 27 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781439852644 Other title: Three D animation for the raw beginner using MayaSubject(s): Maya (Computer file) -- Amateurs' manuals | Computer animation -- Amateurs' manuals | Three-dimensional display systems -- Amateurs' manuals | COMPUTERS / Computer GraphicsDDC classification: 006.696 KIN 2015 Online resources: Cover image Summary: "Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "-- Provided by publisher.
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Item type Current library Call number Status Date due Barcode
BUKU BUKU Pusat Sumber Pendidikan IABI
006.696 KIN 2015 (Browse shelf (Opens below)) Available 0000012122
BUKU BUKU Pusat Sumber Pendidikan IABI
006.696 KIN 2015 (Browse shelf (Opens below)) Available 0000012123
BUKU BUKU Pusat Sumber Pendidikan IABI
006.696 KIN 2015 (Browse shelf (Opens below)) Available 0000012124

Includes bibliographical references and index.

"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "-- Provided by publisher.

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