000 | 02418cam a2200301 a 4500 | ||
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003 | IAB | ||
005 | 20241212103205.0 | ||
008 | 120418s2013 nyua b 001 0 eng | ||
020 | _a9780415899604 | ||
040 | _cIAB | ||
082 | _a371.33468223 VIR 2013 | ||
245 | 0 | 0 |
_aVirtual literacies : _binteractive spaces for children and young people / _cedited by Guy Merchant ... [et al.]. |
260 |
_aNew York, NY : _bRoutledge, _c2013. |
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300 |
_axii, 272 p. : _bill . ; _c24 cm. |
||
490 | 0 |
_aRoutledge research in education ; _v84 |
|
504 | _aIncludes bibliographical references and index. | ||
520 |
_a"The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths"-- _cProvided by publisher. |
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650 | 0 | _aComputers and literacy. | |
650 | 0 | _aVirtual reality in education. | |
650 | 0 |
_aEducation _xEffect of technological innovations on. |
|
650 | 0 | _aComputers and children. | |
650 | 0 | _aVideo games and children. | |
650 | 7 |
_aEDUCATION / General _2bisacsh. |
|
650 | 7 |
_aEDUCATION / Curricula _2bisacsh. |
|
650 | 7 |
_aEDUCATION / Experimental Methods _2bisacsh. |
|
700 | 1 |
_aMerchant, Guy, _eeditor. |
|
942 |
_2ddc _cBOOK |
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999 |
_c11476 _d11476 |